This was like my first ever sprite that I released and it's basically me trying to copy Akaginite?'s VIP5 burners and people liked it and I'm just like??? wha. Anyway, standard SMB3 sprite, fires off a flame either to the left or right depending on extra bit? (need to check) or up or down, depending on the sprite. Think of it kind of like a shooter. Much love to Rykon-V73 for slightly editing it for userfriendliness.
One was VIP5, the other was fucking Brutal Mario. ugh man. Much love to both hacks though. You put it on with R and you fire it with R and it's an instakill shield. I don't know what use this has since it overpowers everything.
This has the name of an enemy from the M&L remakes, but it's just a VIP5 enemy. Again, I think it's Akaginite, but I wanted to make it for a ASM hack I never finished? woo. Walks back and forth and spits out fireballs, could be handy for territory control.
Basic riding sprite based on the one in Goemon 2: Kiteretsu Shogun McGuinness. Can fire projectiles. Pretty hard to make all things considered, much thanks to Von Fahrenheit and many others for helping me make this. Slight warning, can't enter pipes, that's likely why Yoshi starts accessing the Yoshi parts of Mario's code once Mario gets on board. Also doesn't really cooperate with sprite platforms. It's not a good sprite. ratte
Inspired by VIP5 and Brutal Mario once more (Bowser's Castle and Gravity Fortress), however it works differently. You have the option to make the on-off status correspond to low gravity (higher jump), high gravity (lower jump) or regular gravity, along with blocks that control the on off state by just being in them, simulating being in the outdoors of space, without needing to use on-off blocks. I also plan on making one that uses free RAM for those that don't want it tied to On/Off or just be a binary situation.
Download coming soon, need to remake it